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Searched refs:mSavePending (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DShaderCache.cpp127 if (!mSavePending && mDeferredSaveDelay > 0) { in store()
128 mSavePending = true; in store()
136 mSavePending = false; in store()
DShaderCache.h120 bool mSavePending = false; variable
/frameworks/native/opengl/libs/EGL/
Degl_cache.cpp138 if (!mSavePending) { in setBlob()
139 mSavePending = true; in setBlob()
146 mSavePending = false; in setBlob()
Degl_cache.h110 bool mSavePending; variable
/frameworks/ml/nn/driver/cache/nnCache/
DnnCache.cpp46 mSavePending(false) { in NNCache()
88 if (!mSavePending) { in setBlob()
89 mSavePending = true; in setBlob()
96 mSavePending = false; in setBlob()
DnnCache.h145 bool mSavePending; variable