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Searched refs:mScissor (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp39 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()
44 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()
50 mScissor = new Scissor(); in onGLContextCreated()
83 delete mScissor; in onGLContextDestroyed()
84 mScissor = nullptr; in onGLContextDestroyed()
93 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onVkContextCreated()
DRenderState.h110 Scissor& scissor() { return *mScissor; } in scissor()
132 Scissor* mScissor = nullptr; variable
/frameworks/native/services/surfaceflinger/
DDisplayDevice.cpp628 mScissor = mGlobalTransform.transform(viewport); in setProjection()
629 if (mScissor.isEmpty()) { in setProjection()
630 mScissor = getBounds(); in setProjection()
675 mFrame.left, mFrame.top, mFrame.right, mFrame.bottom, mScissor.left, in dump()
676 mScissor.top, mScissor.right, mScissor.bottom, tr[0][0], tr[1][0], tr[2][0], in dump()
DDisplayDevice.h131 const Rect& getScissor() const { return mScissor; } in getScissor()
269 Rect mScissor; variable