Home
last modified time | relevance | path

Searched refs:mSrgbToDisplayP3 (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.h101 mat4 mSrgbToDisplayP3; variable
DGLES20RenderEngine.cpp144 mSrgbToDisplayP3 = mat4(ColorSpaceConnector(srgb, displayP3).getTransform()); in GLES20RenderEngine()
380 wideColorState.setOutputTransformMatrix(mSrgbToDisplayP3); in drawMesh()