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Searched refs:mStencil (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp39 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()
44 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()
51 mStencil = new Stencil(); in onGLContextCreated()
85 delete mStencil; in onGLContextDestroyed()
86 mStencil = nullptr; in onGLContextDestroyed()
93 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onVkContextCreated()
DRenderState.h111 Stencil& stencil() { return *mStencil; } in stencil()
133 Stencil* mStencil = nullptr; variable