Searched refs:mStencil (Results 1 – 2 of 2) sorted by relevance
39 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()44 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()51 mStencil = new Stencil(); in onGLContextCreated()85 delete mStencil; in onGLContextDestroyed()86 mStencil = nullptr; in onGLContextDestroyed()93 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onVkContextCreated()
111 Stencil& stencil() { return *mStencil; } in stencil()133 Stencil* mStencil = nullptr; variable