Searched refs:mTexTarget (Results 1 – 2 of 2) sorted by relevance
144 mTexTarget(texTarget), in GLConsumer()173 mTexTarget(texTarget), in GLConsumer()225 glBindTexture(mTexTarget, mTexName); in updateTexImage()238 glBindTexture(mTexTarget, mTexName); in updateTexImage()492 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()506 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()513 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()522 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()651 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext()738 return mTexTarget; in getCurrentTextureTarget()
445 const uint32_t mTexTarget; variable