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Searched refs:mTexTarget (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp144 mTexTarget(texTarget), in GLConsumer()
173 mTexTarget(texTarget), in GLConsumer()
225 glBindTexture(mTexTarget, mTexName); in updateTexImage()
238 glBindTexture(mTexTarget, mTexName); in updateTexImage()
492 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()
506 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
513 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()
522 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
651 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext()
738 return mTexTarget; in getCurrentTextureTarget()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h445 const uint32_t mTexTarget; variable