Searched refs:mTextSkewX (Results 1 – 1 of 1) sorted by relevance
99 private float mTextSkewX; field in Paint_Delegate142 AffineTransform affineTransform = mTextScaleX != 1.0 || mTextSkewX != 0 ? in getFonts()143 new AffineTransform(mTextScaleX, mTextSkewX, 0, 1, 0, 0) : in getFonts()557 return delegate.mTextSkewX; in nGetTextSkewX()568 if (delegate.mTextSkewX != skewX) { in nSetTextSkewX()569 delegate.mTextSkewX = skewX; in nSetTextSkewX()1238 if (mTextSkewX != paint.mTextSkewX) { in set()1239 mTextSkewX = paint.mTextSkewX; in set()1282 if (mTextSkewX != DEFAULT_TEXT_SKEW_X) { in reset()1283 mTextSkewX = DEFAULT_TEXT_SKEW_X; in reset()