Searched refs:mTextureName (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Texture.cpp | 24 : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} in Texture() 27 : mTextureName(textureName), in Texture() 34 mTextureName = textureName; in init() 54 return mTextureName; in getTextureName()
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D | Texture.h | 26 uint32_t mTextureName; variable
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/frameworks/av/cmds/screenrecord/ |
D | TextRenderer.h | 38 mTextureName(0), in TextRenderer() 82 GLuint getTextureName() const { return mTextureName; } in getTextureName() 116 GLuint mTextureName; variable
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D | TextRenderer.cpp | 87 glGenTextures(1, &mTextureName); in loadIntoTexture() 88 if (mTextureName == 0) { in loadIntoTexture() 92 glBindTexture(GL_TEXTURE_2D, mTextureName); in loadIntoTexture() 249 program.drawTriangles(mTextureName, texMatrix, vertices, texes, in drawString()
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayer.cpp | 57 mTextureName(UINT32_MAX), in BufferLayer() 66 mFlinger->getRenderEngine().genTextures(1, &mTextureName); in BufferLayer() 67 mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName); in BufferLayer() 78 mFlinger->deleteTextureAsync(mTextureName); in ~BufferLayer() 710 mFlinger->getRenderEngine(), mTextureName, this); in onFirstRef()
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D | BufferLayer.h | 184 uint32_t mTextureName; // from GLES variable
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