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Searched refs:mTextureName (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DTexture.cpp24 : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} in Texture()
27 : mTextureName(textureName), in Texture()
34 mTextureName = textureName; in init()
54 return mTextureName; in getTextureName()
DTexture.h26 uint32_t mTextureName; variable
/frameworks/av/cmds/screenrecord/
DTextRenderer.h38 mTextureName(0), in TextRenderer()
82 GLuint getTextureName() const { return mTextureName; } in getTextureName()
116 GLuint mTextureName; variable
DTextRenderer.cpp87 glGenTextures(1, &mTextureName); in loadIntoTexture()
88 if (mTextureName == 0) { in loadIntoTexture()
92 glBindTexture(GL_TEXTURE_2D, mTextureName); in loadIntoTexture()
249 program.drawTriangles(mTextureName, texMatrix, vertices, texes, in drawString()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp57 mTextureName(UINT32_MAX), in BufferLayer()
66 mFlinger->getRenderEngine().genTextures(1, &mTextureName); in BufferLayer()
67 mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName); in BufferLayer()
78 mFlinger->deleteTextureAsync(mTextureName); in ~BufferLayer()
710 mFlinger->getRenderEngine(), mTextureName, this); in onFirstRef()
DBufferLayer.h184 uint32_t mTextureName; // from GLES variable