Searched refs:mTileY (Results 1 – 2 of 2) sorted by relevance
34 private int mTileY; field in BitmapShader51 if (bitmap == mBitmap && tileX == mTileX && tileY == mTileY) { in BitmapShader()56 mTileY = tileY; in BitmapShader()61 return nativeCreate(nativeMatrix, mBitmap, mTileX, mTileY); in createNativeInstance()69 final BitmapShader copy = new BitmapShader(mBitmap, mTileX, mTileY); in copy()
2160 Landroid/graphics/BitmapShader;->mTileY:I