Searched refs:mUploadTexture (Results 1 – 2 of 2) sorted by relevance
158 void setTextureDirty() { mUploadTexture = true; } in setTextureDirty()177 bool mUploadTexture; variable
89 , mUploadTexture(false) in FontRenderer()405 mUploadTexture = false; in initTextTexture()451 if (!mUploadTexture) { in checkTextureUpdate()473 mUploadTexture = false; in checkTextureUpdate()