Searched refs:mUseFenceSync (Results 1 – 2 of 2) sorted by relevance
436 const bool mUseFenceSync; variable
143 mUseFenceSync(useFenceSync), in GLConsumer()172 mUseFenceSync(useFenceSync), in GLConsumer()701 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { in syncForReleaseLocked()