Searched refs:mWaitingForSurface (Results 1 – 1 of 1) sorted by relevance
1384 if ((! mHasSurface) && (! mWaitingForSurface)) { in guardedRun()1391 mWaitingForSurface = true; in guardedRun()1397 if (mHasSurface && mWaitingForSurface) { in guardedRun()1401 mWaitingForSurface = false; in guardedRun()1489 + " mWaitingForSurface: " + mWaitingForSurface in guardedRun()1682 while (mWaitingForSurface in surfaceCreated()1701 while((!mWaitingForSurface) && (!mExited)) { in surfaceDestroyed()1830 private boolean mWaitingForSurface; field in GLSurfaceView.GLThread