Searched refs:mWideColorGamut (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | BakedOpRenderer.h | 61 , mWideColorGamut(wideColorGamut) in BakedOpRenderer() 119 bool mWideColorGamut; variable
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D | BakedOpRenderer.cpp | 36 mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut); in startTemporaryLayer() 106 mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut); in copyToLayer()
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.h | 80 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut, in createOrUpdateLayer() 242 bool mWideColorGamut = false; variable
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D | CanvasContext.cpp | 191 ColorMode colorMode = mWideColorGamut ? ColorMode::WideColorGamut : ColorMode::Srgb; in setSurface() 242 mWideColorGamut = wideGamut; in setWideGamut() 456 mContentDrawBounds, mOpaque, mWideColorGamut, mLightInfo, in draw() 602 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mWideColorGamut, in buildLayer()
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