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Searched refs:mWideColorGamut (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DBakedOpRenderer.h61 , mWideColorGamut(wideColorGamut) in BakedOpRenderer()
119 bool mWideColorGamut; variable
DBakedOpRenderer.cpp36 mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut); in startTemporaryLayer()
106 mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut); in copyToLayer()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h80 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut, in createOrUpdateLayer()
242 bool mWideColorGamut = false; variable
DCanvasContext.cpp191 ColorMode colorMode = mWideColorGamut ? ColorMode::WideColorGamut : ColorMode::Srgb; in setSurface()
242 mWideColorGamut = wideGamut; in setWideGamut()
456 mContentDrawBounds, mOpaque, mWideColorGamut, mLightInfo, in draw()
602 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mWideColorGamut, in buildLayer()