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Searched refs:mXyzToDisplayP3 (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.h107 mat4 mXyzToDisplayP3; variable
DGLES20RenderEngine.cpp154 mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB()); in GLES20RenderEngine()
360 wideColorState.setOutputTransformMatrix(mXyzToDisplayP3); in drawMesh()