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Searched refs:maPositionLoc (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/cmds/screenrecord/
DProgram.cpp88 maPositionLoc = glGetAttribLocation(program, "aPosition"); in setup()
93 if ((maPositionLoc | maTextureCoordLoc | muMVPMatrixLoc | in setup()
261 glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); in beforeDraw()
263 glEnableVertexAttribArray(maPositionLoc); in beforeDraw()
288 glDisableVertexAttribArray(maPositionLoc); in beforeDraw()
297 glDisableVertexAttribArray(maPositionLoc); in afterDraw()
DProgram.h40 maPositionLoc(0), in Program()
85 GLint maPositionLoc; variable
/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/
DTexture2dProgram.java107 private int maPositionLoc; field in Texture2dProgram
136 maPositionLoc = GLES20.glGetAttribLocation(mProgramHandle, "aPosition"); in Texture2dProgram()
137 checkLocation(maPositionLoc, "aPosition"); in Texture2dProgram()
229 GLES20.glEnableVertexAttribArray(maPositionLoc); in draw()
233 GLES20.glVertexAttribPointer(maPositionLoc, coordsPerVertex, in draw()
251 GLES20.glDisableVertexAttribArray(maPositionLoc); in draw()