Searched refs:maPositionLoc (Results 1 – 3 of 3) sorted by relevance
/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 88 maPositionLoc = glGetAttribLocation(program, "aPosition"); in setup() 93 if ((maPositionLoc | maTextureCoordLoc | muMVPMatrixLoc | in setup() 261 glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); in beforeDraw() 263 glEnableVertexAttribArray(maPositionLoc); in beforeDraw() 288 glDisableVertexAttribArray(maPositionLoc); in beforeDraw() 297 glDisableVertexAttribArray(maPositionLoc); in afterDraw()
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D | Program.h | 40 maPositionLoc(0), in Program() 85 GLint maPositionLoc; variable
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/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/ |
D | Texture2dProgram.java | 107 private int maPositionLoc; field in Texture2dProgram 136 maPositionLoc = GLES20.glGetAttribLocation(mProgramHandle, "aPosition"); in Texture2dProgram() 137 checkLocation(maPositionLoc, "aPosition"); in Texture2dProgram() 229 GLES20.glEnableVertexAttribArray(maPositionLoc); in draw() 233 GLES20.glVertexAttribPointer(maPositionLoc, coordsPerVertex, in draw() 251 GLES20.glDisableVertexAttribArray(maPositionLoc); in draw()
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