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Searched refs:maTextureCoordLoc (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/cmds/screenrecord/
DProgram.cpp89 maTextureCoordLoc = glGetAttribLocation(program, "aTextureCoord"); in setup()
93 if ((maPositionLoc | maTextureCoordLoc | muMVPMatrixLoc | in setup()
262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); in beforeDraw()
264 glEnableVertexAttribArray(maTextureCoordLoc); in beforeDraw()
289 glDisableVertexAttribArray(maTextureCoordLoc); in beforeDraw()
298 glDisableVertexAttribArray(maTextureCoordLoc); in afterDraw()
DProgram.h41 maTextureCoordLoc(0), in Program()
86 GLint maTextureCoordLoc; variable
/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/
DTexture2dProgram.java108 private int maTextureCoordLoc; field in Texture2dProgram
138 maTextureCoordLoc = GLES20.glGetAttribLocation(mProgramHandle, "aTextureCoord"); in Texture2dProgram()
139 checkLocation(maTextureCoordLoc, "aTextureCoord"); in Texture2dProgram()
238 GLES20.glEnableVertexAttribArray(maTextureCoordLoc); in draw()
242 GLES20.glVertexAttribPointer(maTextureCoordLoc, 2, in draw()
252 GLES20.glDisableVertexAttribArray(maTextureCoordLoc); in draw()