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Searched refs:mag (Results 1 – 12 of 12) sorted by relevance

/frameworks/rs/cpp/
DSampler.cpp33 Sampler::Sampler(sp<RS> rs, void* id, RsSamplerValue min, RsSamplerValue mag, in Sampler() argument
38 RsSamplerValue mMag = mag; in Sampler()
64 sp<Sampler> Sampler::create(const sp<RS>& rs, RsSamplerValue min, RsSamplerValue mag, in create() argument
67 void* id = RS::dispatch->SamplerCreate(rs->getContext(), min, mag, wrapS, wrapT, in create()
69 return new Sampler(rs, id, min, mag, wrapS, wrapT, anisotropy); in create()
DrsCppStructs.h4229 Sampler(sp<RS> rs, void* id, RsSamplerValue min, RsSamplerValue mag,
4247 …static sp<Sampler> create(const sp<RS>& rs, RsSamplerValue min, RsSamplerValue mag, RsSamplerValue…
/frameworks/native/opengl/tests/angeles/
Ddemo.c620 GLfloat mag; in gluLookAt() local
628 mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]); in gluLookAt()
629 if (mag) { /* mpichler, 19950515 */ in gluLookAt()
630 z[0] /= mag; in gluLookAt()
631 z[1] /= mag; in gluLookAt()
632 z[2] /= mag; in gluLookAt()
655 mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]); in gluLookAt()
656 if (mag) { in gluLookAt()
657 x[0] /= mag; in gluLookAt()
658 x[1] /= mag; in gluLookAt()
[all …]
/frameworks/base/services/core/java/com/android/server/
DAnyMotionDetector.java382 float mag = norm(); in normalized() local
383 return new Vector3(timeMillisSinceBoot, x / mag, y / mag, z / mag); in normalized()
/frameworks/base/libs/hwui/
DTexture.cpp68 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) { in setFilterMinMag() argument
69 if (force || min != mMinFilter || mag != mMagFilter) { in setFilterMinMag()
71 mMagFilter = mag; in setFilterMinMag()
80 glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag); in setFilterMinMag()
DSkiaShader.cpp88 const float mag = vec.length(); in toLinearUnitMatrix() local
89 const float inv = mag ? 1.0f / mag : 0; in toLinearUnitMatrix()
DTexture.h73 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
/frameworks/base/core/java/android/util/
DMathUtils.java108 public static float mag(float a, float b) { in mag() method in MathUtils
112 public static float mag(float a, float b, float c) { in mag() method in MathUtils
/frameworks/native/services/sensorservice/
DSensorFusion.cpp96 const vec3_t mag(event.data); in process() local
99 mFusions[i].handleMag(mag);// fusion in no mag mode will ignore in process()
/frameworks/support/slidingpanelayout/src/main/java/androidx/slidingpanelayout/widget/
DSlidingPaneLayout.java961 private void dimChildView(View v, float mag, int fadeColor) { in dimChildView() argument
964 if (mag > 0 && fadeColor != 0) { in dimChildView()
966 int imag = (int) (baseAlpha * mag); in dimChildView()
/frameworks/layoutlib/bridge/src/android/graphics/drawable/
DVectorDrawable_Delegate.java1255 float scaleX = MathUtils.mag(unitVectors[0], unitVectors[1]); in getMatrixScale()
1256 float scaleY = MathUtils.mag(unitVectors[2], unitVectors[3]); in getMatrixScale()
/frameworks/base/config/
Dhiddenapi-private-dex.txt90400 Landroid/util/MathUtils;->mag(FF)F
90401 Landroid/util/MathUtils;->mag(FFF)F