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Searched refs:mapPoint3d (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DShadowTessellator.cpp89 reverseReceiverTransform.mapPoint3d(adjustedLightCenter); in tessellateSpotShadow()
DMatrix.h199 void mapPoint3d(Vector3& vec) const;
DFrameBuilder.cpp92 layer->inverseTransformInWindow.mapPoint3d(lightCenter); in deferLayers()
832 inverseContentTransform.mapPoint3d(lightCenter); in deferBeginLayerOp()
883 inverseContentTransform.mapPoint3d(lightCenter); in deferEndLayerOp()
DMatrix.cpp419 void Matrix4::mapPoint3d(Vector3& vec) const { in mapPoint3d() function in android::uirenderer::Matrix4
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.cpp124 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter); in renderLayersImpl()