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Searched refs:matrixPtr (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/core/jni/android/graphics/
DShader.cpp64 static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jlong matrixPtr, jobject jbitmap, in BitmapShader_constructor() argument
66 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in BitmapShader_constructor()
95 static jlong LinearGradient_create1(JNIEnv* env, jobject o, jlong matrixPtr, in LinearGradient_create1() argument
98 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in LinearGradient_create1()
129 static jlong LinearGradient_create2(JNIEnv* env, jobject o, jlong matrixPtr, in LinearGradient_create2() argument
131 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in LinearGradient_create2()
157 static jlong RadialGradient_create1(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, in RadialGradient_create1() argument
159 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in RadialGradient_create1()
191 static jlong RadialGradient_create2(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, jflo… in RadialGradient_create2() argument
193 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in RadialGradient_create2()
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/frameworks/base/core/jni/
Dandroid_view_TextureLayer.cpp62 jlong layerUpdaterPtr, jlong matrixPtr) { in TextureLayer_setTransform() argument
64 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in TextureLayer_setTransform()
Dandroid_view_RenderNode.cpp105 static jboolean android_view_RenderNode_setStaticMatrix(jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setStaticMatrix() argument
106 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setStaticMatrix()
110 static jboolean android_view_RenderNode_setAnimationMatrix(jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setAnimationMatrix() argument
111 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setAnimationMatrix()
Dandroid_view_MotionEvent.cpp717 static void android_view_MotionEvent_nativeTransform(jlong nativePtr, jlong matrixPtr) { in android_view_MotionEvent_nativeTransform() argument
719 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_MotionEvent_nativeTransform()