Searched refs:matrixPtr (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/core/jni/android/graphics/ |
D | Shader.cpp | 64 static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jlong matrixPtr, jobject jbitmap, in BitmapShader_constructor() argument 66 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in BitmapShader_constructor() 95 static jlong LinearGradient_create1(JNIEnv* env, jobject o, jlong matrixPtr, in LinearGradient_create1() argument 98 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in LinearGradient_create1() 129 static jlong LinearGradient_create2(JNIEnv* env, jobject o, jlong matrixPtr, in LinearGradient_create2() argument 131 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in LinearGradient_create2() 157 static jlong RadialGradient_create1(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, in RadialGradient_create1() argument 159 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in RadialGradient_create1() 191 static jlong RadialGradient_create2(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, jflo… in RadialGradient_create2() argument 193 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in RadialGradient_create2() [all …]
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/frameworks/base/core/jni/ |
D | android_view_TextureLayer.cpp | 62 jlong layerUpdaterPtr, jlong matrixPtr) { in TextureLayer_setTransform() argument 64 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in TextureLayer_setTransform()
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D | android_view_RenderNode.cpp | 105 static jboolean android_view_RenderNode_setStaticMatrix(jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setStaticMatrix() argument 106 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setStaticMatrix() 110 static jboolean android_view_RenderNode_setAnimationMatrix(jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setAnimationMatrix() argument 111 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setAnimationMatrix()
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D | android_view_MotionEvent.cpp | 717 static void android_view_MotionEvent_nativeTransform(jlong nativePtr, jlong matrixPtr) { in android_view_MotionEvent_nativeTransform() argument 719 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_MotionEvent_nativeTransform()
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