Home
last modified time | relevance | path

Searched refs:motionEntry (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp480 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in enqueueInboundEventLocked() local
481 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN in enqueueInboundEventLocked()
482 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) in enqueueInboundEventLocked()
485 int32_t displayId = motionEntry->displayId; in enqueueInboundEventLocked()
486 int32_t x = int32_t(motionEntry->pointerCoords[0]. in enqueueInboundEventLocked()
488 int32_t y = int32_t(motionEntry->pointerCoords[0]. in enqueueInboundEventLocked()
496 mNextUnblockedEvent = motionEntry; in enqueueInboundEventLocked()
581 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in dropInboundEventLocked() local
582 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { in dropInboundEventLocked()
1811 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked() local
[all …]
DInputDispatcher.h1128 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);