Searched refs:motionEntry (Results 1 – 2 of 2) sorted by relevance
480 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in enqueueInboundEventLocked() local481 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN in enqueueInboundEventLocked()482 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) in enqueueInboundEventLocked()485 int32_t displayId = motionEntry->displayId; in enqueueInboundEventLocked()486 int32_t x = int32_t(motionEntry->pointerCoords[0]. in enqueueInboundEventLocked()488 int32_t y = int32_t(motionEntry->pointerCoords[0]. in enqueueInboundEventLocked()496 mNextUnblockedEvent = motionEntry; in enqueueInboundEventLocked()581 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in dropInboundEventLocked() local582 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { in dropInboundEventLocked()1811 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked() local[all …]
1128 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);