Searched refs:native_asset (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/core/jni/android/graphics/ |
D | Movie.cpp | 83 static jobject movie_decodeAsset(JNIEnv* env, jobject clazz, jlong native_asset) { in movie_decodeAsset() argument 84 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); in movie_decodeAsset()
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D | BitmapRegionDecoder.cpp | 108 jlong native_asset, // Asset in nativeNewInstanceFromAsset() argument 110 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nativeNewInstanceFromAsset()
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D | BitmapFactory.cpp | 581 static jobject nativeDecodeAsset(JNIEnv* env, jobject clazz, jlong native_asset, in nativeDecodeAsset() argument 584 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nativeDecodeAsset()
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/frameworks/base/rs/jni/ |
D | android_renderscript_RenderScript.cpp | 1656 nFileA3DCreateFromAssetStream(JNIEnv *_env, jobject _this, jlong con, jlong native_asset) in nFileA3DCreateFromAssetStream() argument 1658 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nFileA3DCreateFromAssetStream() 1744 jstring name, jfloat fontSize, jint dpi, jlong native_asset) in nFontCreateFromAssetStream() argument 1746 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nFontCreateFromAssetStream()
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