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Searched refs:native_asset (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/core/jni/android/graphics/
DMovie.cpp83 static jobject movie_decodeAsset(JNIEnv* env, jobject clazz, jlong native_asset) { in movie_decodeAsset() argument
84 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); in movie_decodeAsset()
DBitmapRegionDecoder.cpp108 jlong native_asset, // Asset in nativeNewInstanceFromAsset() argument
110 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nativeNewInstanceFromAsset()
DBitmapFactory.cpp581 static jobject nativeDecodeAsset(JNIEnv* env, jobject clazz, jlong native_asset, in nativeDecodeAsset() argument
584 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nativeDecodeAsset()
/frameworks/base/rs/jni/
Dandroid_renderscript_RenderScript.cpp1656 nFileA3DCreateFromAssetStream(JNIEnv *_env, jobject _this, jlong con, jlong native_asset) in nFileA3DCreateFromAssetStream() argument
1658 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nFileA3DCreateFromAssetStream()
1744 jstring name, jfloat fontSize, jint dpi, jlong native_asset) in nFontCreateFromAssetStream() argument
1746 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nFontCreateFromAssetStream()