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Searched refs:needsRecompute (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp418 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local
421 if (needsRecompute && mCurrentTextureImage == nullptr) { in setFilteringEnabled()
425 if (needsRecompute && mCurrentTextureImage != nullptr) { in setFilteringEnabled()
/frameworks/native/libs/gui/
DGLConsumer.cpp752 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local
755 if (needsRecompute && mCurrentTextureImage==NULL) { in setFilteringEnabled()
759 if (needsRecompute && mCurrentTextureImage != NULL) { in setFilteringEnabled()