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Searched refs:needsXYZConversion (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp338 bool needsXYZConversion = needsXYZTransformMatrix(); in drawMesh() local
340 if (needsXYZConversion) { in drawMesh()