Searched refs:nextWakeupTime (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 270 nsecs_t nextWakeupTime = LONG_LONG_MAX; in dispatchOnce() local 278 dispatchOnceInnerLocked(&nextWakeupTime); in dispatchOnce() 284 nextWakeupTime = LONG_LONG_MIN; in dispatchOnce() 290 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); in dispatchOnce() 294 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { in dispatchOnceInnerLocked() argument 316 if (mAppSwitchDueTime < *nextWakeupTime) { in dispatchOnceInnerLocked() 317 *nextWakeupTime = mAppSwitchDueTime; in dispatchOnceInnerLocked() 336 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { in dispatchOnceInnerLocked() 337 *nextWakeupTime = mKeyRepeatState.nextRepeatTime; in dispatchOnceInnerLocked() 410 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); in dispatchOnceInnerLocked() [all …]
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D | InputDispatcher.h | 867 void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime); 1005 DropReason* dropReason, nsecs_t* nextWakeupTime); 1008 DropReason* dropReason, nsecs_t* nextWakeupTime); 1035 nsecs_t* nextWakeupTime, const char* reason); 1042 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime); 1044 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
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