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Searched refs:nextWakeupTime (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp270 nsecs_t nextWakeupTime = LONG_LONG_MAX; in dispatchOnce() local
278 dispatchOnceInnerLocked(&nextWakeupTime); in dispatchOnce()
284 nextWakeupTime = LONG_LONG_MIN; in dispatchOnce()
290 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); in dispatchOnce()
294 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { in dispatchOnceInnerLocked() argument
316 if (mAppSwitchDueTime < *nextWakeupTime) { in dispatchOnceInnerLocked()
317 *nextWakeupTime = mAppSwitchDueTime; in dispatchOnceInnerLocked()
336 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { in dispatchOnceInnerLocked()
337 *nextWakeupTime = mKeyRepeatState.nextRepeatTime; in dispatchOnceInnerLocked()
410 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); in dispatchOnceInnerLocked()
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DInputDispatcher.h867 void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
1005 DropReason* dropReason, nsecs_t* nextWakeupTime);
1008 DropReason* dropReason, nsecs_t* nextWakeupTime);
1035 nsecs_t* nextWakeupTime, const char* reason);
1042 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1044 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,