Searched refs:numFramesAvailableToWrite (Results 1 – 3 of 3) sorted by relevance
613 uint32_t numFramesAvailableToWrite = in renderAudio() local618 numFramesAvailableToWrite * state->mAudioTrack->frameSize(); in renderAudio()643 (long long)delayUs, numFramesAvailableToWrite, numFramesWritten); in renderAudio()
994 ssize_t numFramesAvailableToWrite = in onDrainAudioQueue()997 if (numFramesAvailableToWrite == mAudioSink->frameCount()) { in onDrainAudioQueue()1001 mAudioSink->frameCount() - numFramesAvailableToWrite); in onDrainAudioQueue()
993 ssize_t numFramesAvailableToWrite = in onDrainAudioQueue()996 if (numFramesAvailableToWrite == mAudioSink->frameCount()) { in onDrainAudioQueue()1000 mAudioSink->frameCount() - numFramesAvailableToWrite); in onDrainAudioQueue()