Searched refs:numSegments (Results 1 – 7 of 7) sorted by relevance
/frameworks/support/compat/src/main/java/androidx/core/graphics/ |
D | PathParser.java | 717 int numSegments = (int) Math.ceil(Math.abs(sweep * 4 / Math.PI)); in arcToBezier() local 727 double anglePerSegment = sweep / numSegments; in arcToBezier() 728 for (int i = 0; i < numSegments; i++) { in arcToBezier()
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/frameworks/layoutlib/bridge/src/android/util/ |
D | PathParser_Delegate.java | 802 int numSegments = (int) Math.ceil(Math.abs(sweep * 4 / Math.PI)); in arcToBezier() local 813 double anglePerSegment = sweep / numSegments; in arcToBezier() 814 for (int i = 0; i < numSegments; i++) { in arcToBezier()
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlinger.h | 202 : numSegments(0), in BufferingStats() 208 size_t numSegments; member
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D | SurfaceFlinger.cpp | 4054 ++stats.numSegments; in recordBufferingStats() 4079 if (stats.numSegments == 0) { in dumpBufferingStats()
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2ext_api.in | 1231 GLfloat API_ENTRY(glGetPathLengthNV)(GLuint path, GLsizei startSegment, GLsizei numSegments) { 1232 CALL_GL_API_RETURN(glGetPathLengthNV, path, startSegment, numSegments); 1234 GLboolean API_ENTRY(glPointAlongPathNV)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLf… 1235 …CALL_GL_API_RETURN(glPointAlongPathNV, path, startSegment, numSegments, distance, x, y, tangentX, …
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/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 3120 …t (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); 3121 …PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distan… 3197 …ALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); 3198 …PIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distan…
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/frameworks/native/opengl/libs/ |
D | entries.in | 388 GL_ENTRY(GLfloat, glGetPathLengthNV, GLuint path, GLsizei startSegment, GLsizei numSegments) 652 GL_ENTRY(GLboolean, glPointAlongPathNV, GLuint path, GLsizei startSegment, GLsizei numSegments, GLf…
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