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Searched refs:overrun (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audioflinger/
DThreads.cpp6738 } overrun = OVERRUN_UNKNOWN; in threadLoop() local
6754 overrun = OVERRUN_TRUE; in threadLoop()
6771 if (framesOut > 0 && (overrun == OVERRUN_UNKNOWN)) { in threadLoop()
6772 overrun = OVERRUN_FALSE; in threadLoop()
6812 switch (overrun) { in threadLoop()
7392 bool overrun = false; in sync() local
7397 overrun = true; in sync()
7404 overrun = true; in sync()
7410 *hasOverrun = overrun; in sync()
/frameworks/support/work/integration-tests/testapp/src/main/assets/
Dlstb.txt4797 world, then, be overrun by oysters? No, no; horrible! You'll convey