Searched refs:overrun (Results 1 – 2 of 2) sorted by relevance
6738 } overrun = OVERRUN_UNKNOWN; in threadLoop() local6754 overrun = OVERRUN_TRUE; in threadLoop()6771 if (framesOut > 0 && (overrun == OVERRUN_UNKNOWN)) { in threadLoop()6772 overrun = OVERRUN_FALSE; in threadLoop()6812 switch (overrun) { in threadLoop()7392 bool overrun = false; in sync() local7397 overrun = true; in sync()7404 overrun = true; in sync()7410 *hasOverrun = overrun; in sync()
4797 world, then, be overrun by oysters? No, no; horrible! You'll convey