Searched refs:players (Results 1 – 7 of 7) sorted by relevance
1 Native test players for system tests.4 This directory contains the sources of such players.
141 Player *players = (Player *) calloc(numPlayers, sizeof(Player)); in main() local142 assert(NULL != players); in main()186 p = &players[i]; in main()221 p = &players[i]; in main()278 SLObjectItf playerObject = players[i].mPlayerObject; in main()
662 synchronized void unduckUid(int uid, HashMap<Integer, AudioPlaybackConfiguration> players) { in unduckUid() argument668 da.removeUnduckAll(players); in unduckUid()735 void removeUnduckAll(HashMap<Integer, AudioPlaybackConfiguration> players) { in removeUnduckAll() argument737 final AudioPlaybackConfiguration apc = players.get(piid); in removeUnduckAll()
266 SortedVector< sp<MediaPlayer2> > players; //to serialise the mutex unlock & client destruction. in dumpPlayers() local280 players.add(p); in dumpPlayers()
964 protected Void doInBackground(MediaPlayer2... players) { in resetPlayer() argument
776 protected Void doInBackground(MediaPlayer2... players) { in resetPlayer() argument
6522 some outside person affected the card-players, how can we reconstruct