Searched refs:pointerAlpha (Results 1 – 2 of 2) sorted by relevance
104 mLocked.pointerAlpha = 0.0f; // pointer is initially faded in PointerController()243 mLocked.pointerAlpha = 0.0f; in fade()260 mLocked.pointerAlpha = 1.0f; in unfade()530 mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; in doFadingAnimationLocked()531 if (mLocked.pointerAlpha <= 0.0f) { in doFadingAnimationLocked()532 mLocked.pointerAlpha = 0.0f; in doFadingAnimationLocked()539 mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; in doFadingAnimationLocked()540 if (mLocked.pointerAlpha >= 1.0f) { in doFadingAnimationLocked()541 mLocked.pointerAlpha = 1.0f; in doFadingAnimationLocked()623 if (mLocked.pointerAlpha > 0) { in updatePointerLocked()[all …]
172 float pointerAlpha; member