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Searched refs:pointerY (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DPointerController.cpp103 mLocked.pointerY = 0; in PointerController()
177 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); in move()
217 mLocked.pointerY = minY; in setPositionLocked()
219 mLocked.pointerY = maxY; in setPositionLocked()
221 mLocked.pointerY = y; in setPositionLocked()
231 *outY = mLocked.pointerY; in getPosition()
390 mLocked.pointerY = (minY + maxY) * 0.5f; in setDisplayViewport()
393 mLocked.pointerY = 0; in setDisplayViewport()
404 float y = mLocked.pointerY + 0.5f; in setDisplayViewport()
446 mLocked.pointerY = y - 0.5f; in setDisplayViewport()
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DPointerController.h171 float pointerY; member