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Searched refs:precision (Results 1 – 25 of 35) sorted by relevance

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/frameworks/base/core/tests/coretests/src/android/widget/espresso/
DDragAction.java66 UiController uiController, float[] coordinates, float[] precision) {
68 uiController, coordinates, precision)
77 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument
79 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe()
101 UiController uiController, float[] coordinates, float[] precision) {
102 return performDoubleTap(uiController, coordinates, precision);
109 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument
111 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe()
132 UiController uiController, float[] coordinates, float[] precision) {
134 uiController, coordinates, precision)
[all …]
DMouseClickAction.java45 float[] precision, int inputDevice, int buttonState) { in sendTap() argument
46 Tapper.Status stat = sendSingleTap(uiController, coordinates, precision, in sendTap()
60 stat = sendSingleTap(uiController, coordinates, precision, inputDevice, in sendTap()
78 float[] precision) { in sendTap() argument
79 return sendTap(uiController, coordinates, precision, InputDevice.SOURCE_UNKNOWN, in sendTap()
85 float[] coordinates, float[] precision, int inputDevice, int buttonState) { in sendSingleTap() argument
86 DownResultHolder res = MotionEvents.sendDown(uiController, coordinates, precision, in sendSingleTap()
/frameworks/support/wear/src/androidTest/java/androidx/wear/widget/util/
DArcSwipe.java83 float[] precision) { in sendSwipe() argument
88 precision, in sendSwipe()
118 float[] precision, in sendArcSwipe() argument
127 precision).down; in sendArcSwipe()
/frameworks/rs/script_api/
Drs_vector_math.spec23 The precision of the mathematical operations on 32 bit floats is affected by the pragmas
27 Different precision/speed tradeoffs can be achieved by using variants of the common math
29 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
126 The precision is what would be expected from doing the computation using 16 bit floating
144 The precision is what would be expected from doing the computation using 16 bit floating
165 The precision is what would be expected from doing the computation using 16 bit floating
Drs_math.spec35 The precision of the mathematical operations on 32 bit floats is affected by the pragmas
41 Different precision/speed tradeoffs can be achieved by using variants of the common math
43 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
921 This function is similar to @mad(). fma() retains full precision of the multiplied result
923 This extra precision is not guaranteed in rs_fp_relaxed mode.
1139 summary: Reciprocal computed to 16 bit precision
1143 The precision is that of a 16 bit floating point value.
1155 summary: Reciprocal of a square root computed to 16 bit precision
1159 The precision is that of a 16 bit floating point value.
1171 summary: Square root computed to 16 bit precision
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/frameworks/base/core/tests/coretests/src/android/view/
DPinchZoomAction.java52 float[] precision) { in sendPinchZoomAction() argument
58 checkNotNull(precision); in sendPinchZoomAction()
224 final float[] precision = {1.0f, 1.0f, 1.0f, 1.0f}; in perform() local
229 this.mSecondFingerEndCoords, precision); in perform()
/frameworks/base/core/res/res/raw/
Dcolor_fade_frag.frag3 precision mediump float;
/frameworks/rs/script_api/include/
Drs_vector_math.rsh25 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas
28 * Different precision/speed tradeoffs can be achieved by using variants of the common math
30 * - native_: May have custom hardware implementations with weaker precision. Additionally,
143 * The precision is what would be expected from doing the computation using 16 bit floating
173 * The precision is what would be expected from doing the computation using 16 bit floating
206 * The precision is what would be expected from doing the computation using 16 bit floating
Drs_math.rsh37 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas
43 * Different precision/speed tradeoffs can be achieved by using variants of the common math
45 * - native_: May have custom hardware implementations with weaker precision. Additionally,
1706 * This function is similar to mad(). fma() retains full precision of the multiplied result
1708 * This extra precision is not guaranteed in rs_fp_relaxed mode.
2071 * half_recip: Reciprocal computed to 16 bit precision
2075 * The precision is that of a 16 bit floating point value.
2100 * half_rsqrt: Reciprocal of a square root computed to 16 bit precision
2104 * The precision is that of a 16 bit floating point value.
2129 * half_sqrt: Square root computed to 16 bit precision
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
DAutoFixFilter.java201 long precision = (256l * 256l - 1l); in prepare() local
205 long temp = normal_cdf[i] * precision / histDim; in prepare()
/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/
Dlag_wind.tab24 | Special double precision format. See "math_op.c" |
/frameworks/native/opengl/tools/glgen/specs/gles11/
Dchecks.spec72 glGetShaderPrecisionFormat check range 1 check precision 1
DGLES20.spec71 …etShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
/frameworks/base/core/java/com/android/internal/widget/
DPointerLocationView.java847 public FasterStringBuilder append(float value, int precision) {
849 for (int i = 0; i < precision; i++) {
856 if (precision != 0) {
860 append((int) (value * scale), precision);
/frameworks/av/include/media/
Dconvert.h154 oss.precision(gFloatPrecision);
/frameworks/av/media/libmedia/include/media/
Dconvert.h154 oss.precision(gFloatPrecision);
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1086 int[] precision, in glGetShaderPrecisionFormat() argument
1096 java.nio.IntBuffer precision in glGetShaderPrecisionFormat() argument
/frameworks/support/graphics/drawable/animated/src/main/java/androidx/vectordrawable/graphics/drawable/
DAnimatorInflaterCompat.java433 private static void setupPathMotion(Path path, ObjectAnimator oa, float precision, in setupPathMotion() argument
452 final int numPoints = min(MAX_NUM_POINTS, (int) (totalLength / precision) + 1); in setupPathMotion()
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp3256 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__II_3II_3II() local
3302 precision = precision_base + precisionOffset; in android_glGetShaderPrecisionFormat__II_3II_3II()
3308 (GLint *)precision in android_glGetShaderPrecisionFormat__II_3II_3II()
3339 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local
3360precision = (GLint *)getPointer(_env, precision_buf, (jarray*)&_precisionArray, &_precisionRemaini… in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3371 if (precision == NULL) { in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3373 precision = (GLint *) (_precisionBase + _precisionBufferOffset); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3379 (GLint *)precision in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3384 … _env->ReleaseIntArrayElements(_precisionArray, (jint*)precision, _exception ? JNI_ABORT : 0); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
/frameworks/native/opengl/include/GLES2/
Dgl2.h452 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/frameworks/opt/telephony/proto/src/
Dtelephony.proto1272 // with 5 minutes precision
1434 // with 5 minutes precision
/frameworks/native/opengl/include/GLES3/
Dgl3.h452 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
Dgl31.h454 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
597 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
Dgl32.h454 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
597 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in208 …etShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) {
209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);

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