/frameworks/base/core/tests/coretests/src/android/widget/espresso/ |
D | DragAction.java | 66 UiController uiController, float[] coordinates, float[] precision) { 68 uiController, coordinates, precision) 77 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument 79 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe() 101 UiController uiController, float[] coordinates, float[] precision) { 102 return performDoubleTap(uiController, coordinates, precision); 109 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument 111 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe() 132 UiController uiController, float[] coordinates, float[] precision) { 134 uiController, coordinates, precision) [all …]
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D | MouseClickAction.java | 45 float[] precision, int inputDevice, int buttonState) { in sendTap() argument 46 Tapper.Status stat = sendSingleTap(uiController, coordinates, precision, in sendTap() 60 stat = sendSingleTap(uiController, coordinates, precision, inputDevice, in sendTap() 78 float[] precision) { in sendTap() argument 79 return sendTap(uiController, coordinates, precision, InputDevice.SOURCE_UNKNOWN, in sendTap() 85 float[] coordinates, float[] precision, int inputDevice, int buttonState) { in sendSingleTap() argument 86 DownResultHolder res = MotionEvents.sendDown(uiController, coordinates, precision, in sendSingleTap()
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/frameworks/support/wear/src/androidTest/java/androidx/wear/widget/util/ |
D | ArcSwipe.java | 83 float[] precision) { in sendSwipe() argument 88 precision, in sendSwipe() 118 float[] precision, in sendArcSwipe() argument 127 precision).down; in sendArcSwipe()
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/frameworks/rs/script_api/ |
D | rs_vector_math.spec | 23 The precision of the mathematical operations on 32 bit floats is affected by the pragmas 27 Different precision/speed tradeoffs can be achieved by using variants of the common math 29 <li>native_: May have custom hardware implementations with weaker precision. Additionally, 126 The precision is what would be expected from doing the computation using 16 bit floating 144 The precision is what would be expected from doing the computation using 16 bit floating 165 The precision is what would be expected from doing the computation using 16 bit floating
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D | rs_math.spec | 35 The precision of the mathematical operations on 32 bit floats is affected by the pragmas 41 Different precision/speed tradeoffs can be achieved by using variants of the common math 43 <li>native_: May have custom hardware implementations with weaker precision. Additionally, 921 This function is similar to @mad(). fma() retains full precision of the multiplied result 923 This extra precision is not guaranteed in rs_fp_relaxed mode. 1139 summary: Reciprocal computed to 16 bit precision 1143 The precision is that of a 16 bit floating point value. 1155 summary: Reciprocal of a square root computed to 16 bit precision 1159 The precision is that of a 16 bit floating point value. 1171 summary: Square root computed to 16 bit precision [all …]
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/frameworks/base/core/tests/coretests/src/android/view/ |
D | PinchZoomAction.java | 52 float[] precision) { in sendPinchZoomAction() argument 58 checkNotNull(precision); in sendPinchZoomAction() 224 final float[] precision = {1.0f, 1.0f, 1.0f, 1.0f}; in perform() local 229 this.mSecondFingerEndCoords, precision); in perform()
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/frameworks/base/core/res/res/raw/ |
D | color_fade_frag.frag | 3 precision mediump float;
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/frameworks/rs/script_api/include/ |
D | rs_vector_math.rsh | 25 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas 28 * Different precision/speed tradeoffs can be achieved by using variants of the common math 30 * - native_: May have custom hardware implementations with weaker precision. Additionally, 143 * The precision is what would be expected from doing the computation using 16 bit floating 173 * The precision is what would be expected from doing the computation using 16 bit floating 206 * The precision is what would be expected from doing the computation using 16 bit floating
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D | rs_math.rsh | 37 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas 43 * Different precision/speed tradeoffs can be achieved by using variants of the common math 45 * - native_: May have custom hardware implementations with weaker precision. Additionally, 1706 * This function is similar to mad(). fma() retains full precision of the multiplied result 1708 * This extra precision is not guaranteed in rs_fp_relaxed mode. 2071 * half_recip: Reciprocal computed to 16 bit precision 2075 * The precision is that of a 16 bit floating point value. 2100 * half_rsqrt: Reciprocal of a square root computed to 16 bit precision 2104 * The precision is that of a 16 bit floating point value. 2129 * half_sqrt: Square root computed to 16 bit precision [all …]
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
D | AutoFixFilter.java | 201 long precision = (256l * 256l - 1l); in prepare() local 205 long temp = normal_cdf[i] * precision / histDim; in prepare()
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/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/ |
D | lag_wind.tab | 24 | Special double precision format. See "math_op.c" |
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 72 glGetShaderPrecisionFormat check range 1 check precision 1
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D | GLES20.spec | 71 …etShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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/frameworks/base/core/java/com/android/internal/widget/ |
D | PointerLocationView.java | 847 public FasterStringBuilder append(float value, int precision) { 849 for (int i = 0; i < precision; i++) { 856 if (precision != 0) { 860 append((int) (value * scale), precision);
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/frameworks/av/include/media/ |
D | convert.h | 154 oss.precision(gFloatPrecision);
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/frameworks/av/media/libmedia/include/media/ |
D | convert.h | 154 oss.precision(gFloatPrecision);
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1086 int[] precision, in glGetShaderPrecisionFormat() argument 1096 java.nio.IntBuffer precision in glGetShaderPrecisionFormat() argument
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/frameworks/support/graphics/drawable/animated/src/main/java/androidx/vectordrawable/graphics/drawable/ |
D | AnimatorInflaterCompat.java | 433 private static void setupPathMotion(Path path, ObjectAnimator oa, float precision, in setupPathMotion() argument 452 final int numPoints = min(MAX_NUM_POINTS, (int) (totalLength / precision) + 1); in setupPathMotion()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 3256 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__II_3II_3II() local 3302 precision = precision_base + precisionOffset; in android_glGetShaderPrecisionFormat__II_3II_3II() 3308 (GLint *)precision in android_glGetShaderPrecisionFormat__II_3II_3II() 3339 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local 3360 …precision = (GLint *)getPointer(_env, precision_buf, (jarray*)&_precisionArray, &_precisionRemaini… in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3371 if (precision == NULL) { in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3373 precision = (GLint *) (_precisionBase + _precisionBufferOffset); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3379 (GLint *)precision in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3384 … _env->ReleaseIntArrayElements(_precisionArray, (jint*)precision, _exception ? JNI_ABORT : 0); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 452 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/frameworks/opt/telephony/proto/src/ |
D | telephony.proto | 1272 // with 5 minutes precision 1434 // with 5 minutes precision
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 452 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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D | gl31.h | 454 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 597 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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D | gl32.h | 454 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 597 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 208 …etShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) { 209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
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