Searched refs:precision_base (Results 1 – 1 of 1) sorted by relevance
3254 GLint *precision_base = (GLint *) 0; in android_glGetShaderPrecisionFormat__II_3II_3II() local3300 precision_base = (GLint *) in android_glGetShaderPrecisionFormat__II_3II_3II()3302 precision = precision_base + precisionOffset; in android_glGetShaderPrecisionFormat__II_3II_3II()3312 if (precision_base) { in android_glGetShaderPrecisionFormat__II_3II_3II()3313 _env->ReleaseIntArrayElements(precision_ref, (jint*)precision_base, in android_glGetShaderPrecisionFormat__II_3II_3II()