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/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp125 const uint16_t protTexData[] = {0}; in GLES20RenderEngine() local
132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); in GLES20RenderEngine()