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Searched refs:quadCount (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.cpp98 uint32_t quadCount = 0; in Patch() local
124 bitmapWidth, quadCount); in Patch()
136 quadCount); in Patch()
148 float bitmapWidth, uint32_t& quadCount) { in generateRow() argument
171 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
182 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow()
187 float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
188 const uint32_t oldQuadCount = quadCount; in generateQuad()
189 quadCount++; in generateQuad()
DPatch.h62 float bitmapWidth, uint32_t& quadCount);
64 float v1, float u2, float v2, uint32_t& quadCount);
DBakedOpRenderer.cpp242 int quadCount = rectList.getTransformedRectanglesCount(); in setupStencilRectList() local
244 rectangleVertices.reserve(quadCount * 4); in setupStencilRectList()
245 for (int i = 0; i < quadCount; i++) { in setupStencilRectList()
DGlopBuilder.h60 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
DGlopBuilder.cpp141 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { in setMeshIndexedQuads() argument
148 mOutGlop->mesh.elementCount = 6 * quadCount; in setMeshIndexedQuads()
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
DTestView.java130 int quadCount = quadW * quadH; in Grid() local
131 int indexCount = quadCount * 6; in Grid()