Searched refs:range_base (Results 1 – 1 of 1) sorted by relevance
3251 GLint *range_base = (GLint *) 0; in android_glGetShaderPrecisionFormat__II_3II_3II() local3277 range_base = (GLint *) in android_glGetShaderPrecisionFormat__II_3II_3II()3279 range = range_base + rangeOffset; in android_glGetShaderPrecisionFormat__II_3II_3II()3316 if (range_base) { in android_glGetShaderPrecisionFormat__II_3II_3II()3317 _env->ReleaseIntArrayElements(range_ref, (jint*)range_base, in android_glGetShaderPrecisionFormat__II_3II_3II()