Searched refs:reorderChildren (Results 1 – 4 of 4) sorted by relevance
89 bool reorderChildren; member
597 newChunk.reorderChildren = (mDeferredBarrierType == DeferredBarrierType::OutOfOrder); in addOp()
316 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { in buildZSortedChildList()
676 EXPECT_FALSE(chunks[0].reorderChildren); in OPENGL_PIPELINE_TEST()680 EXPECT_TRUE(chunks[1].reorderChildren); in OPENGL_PIPELINE_TEST()702 EXPECT_TRUE(chunks[0].reorderChildren); in OPENGL_PIPELINE_TEST()705 EXPECT_FALSE(chunks[1].reorderChildren); in OPENGL_PIPELINE_TEST()708 EXPECT_TRUE(chunks[2].reorderChildren); in OPENGL_PIPELINE_TEST()