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Searched refs:reorderChildren (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.h89 bool reorderChildren; member
DRecordingCanvas.cpp597 newChunk.reorderChildren = (mDeferredBarrierType == DeferredBarrierType::OutOfOrder); in addOp()
DFrameBuilder.cpp316 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { in buildZSortedChildList()
/frameworks/base/libs/hwui/tests/unit/
DRecordingCanvasTests.cpp676 EXPECT_FALSE(chunks[0].reorderChildren); in OPENGL_PIPELINE_TEST()
680 EXPECT_TRUE(chunks[1].reorderChildren); in OPENGL_PIPELINE_TEST()
702 EXPECT_TRUE(chunks[0].reorderChildren); in OPENGL_PIPELINE_TEST()
705 EXPECT_FALSE(chunks[1].reorderChildren); in OPENGL_PIPELINE_TEST()
708 EXPECT_TRUE(chunks[2].reorderChildren); in OPENGL_PIPELINE_TEST()