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Searched refs:requiresFilter (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLReadback.cpp192 bool requiresFilter; in copyTextureInto() local
210 requiresFilter = srcRect.getWidth() != (float)destWidth || in copyTextureInto()
213 requiresFilter = sourceTexture.width() != (uint32_t)destWidth || in copyTextureInto()
220 .setFillExternalTexture(sourceTexture, croppedTexTransform, requiresFilter) in copyTextureInto()
DGlopBuilder.h83 bool requiresFilter);
DGlopBuilder.cpp455 bool requiresFilter) { in setFillExternalTexture() argument
459 GLenum filter = requiresFilter ? GL_LINEAR : GL_NEAREST; in setFillExternalTexture()