Searched refs:resolvedAction (Results 1 – 2 of 2) sorted by relevance
1928 dispatchEntry->resolvedAction = keyEntry->action; in enqueueDispatchEntryLocked()1932 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { in enqueueDispatchEntryLocked()1946 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; in enqueueDispatchEntryLocked()1948 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; in enqueueDispatchEntryLocked()1950 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; in enqueueDispatchEntryLocked()1952 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; in enqueueDispatchEntryLocked()1954 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; in enqueueDispatchEntryLocked()1956 dispatchEntry->resolvedAction = motionEntry->action; in enqueueDispatchEntryLocked()1958 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE in enqueueDispatchEntryLocked()1965 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; in enqueueDispatchEntryLocked()[all …]
551 int32_t resolvedAction; member