Searched refs:restoreTo (Results 1 – 8 of 8) sorted by relevance
57 int restoreTo = transformCanvas(thisVG, canvas, child); in drawChild() local59 canvas.restoreToCount(restoreTo); in drawChild()113 final int restoreTo = canvas.save(); in transformCanvas() local158 return restoreTo; in transformCanvas()
127 final int restoreTo = canvas.save(); in dispatchDraw() local136 canvas.restoreToCount(restoreTo); in dispatchDraw()
433 int restoreTo = mCanvasState.save(SaveFlags::MatrixClip); in deferShadow() local453 mCanvasState.restoreToCount(restoreTo); in deferShadow()477 int restoreTo = mCanvasState.save(SaveFlags::MatrixClip); in deferProjectedChildren() local484 mCanvasState.restoreToCount(restoreTo); in deferProjectedChildren()
230 canvasDelegate.restoreTo(saveCount); in nRestoreToCount()
744 protected void restoreTo(int saveCount) { in restoreTo() method in BaseCanvas_Delegate745 mSnapshot = mSnapshot.restoreTo(saveCount); in restoreTo()
377 public GcSnapshot restoreTo(int saveCount) { in restoreTo() method in GcSnapshot
1158 int restoreTo = canvas.save(SaveFlags::MatrixClip); in RENDERTHREAD_OPENGL_PIPELINE_TEST() local1165 canvas.restoreToCount(restoreTo); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
19956 int restoreTo = -1; in draw() local19958 restoreTo = canvas.save(); in draw()19969 restoreTo = canvas.save(); in draw()20105 if (restoreTo >= 0) { in draw()20106 canvas.restoreToCount(restoreTo); in draw()