Searched refs:roundedOutRadius (Results 1 – 1 of 1) sorted by relevance
285 float roundedOutRadius = state->radius + 0.5f; in render() local290 innerRect.left / roundedOutRadius, innerRect.top / roundedOutRadius, in render()291 (innerRect.right - innerRect.left) / roundedOutRadius, in render()292 (innerRect.bottom - innerRect.top) / roundedOutRadius); in render()297 glUniform1f(fill.program->getUniform("roundRectRadius"), roundedOutRadius); in render()