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Searched refs:roundedOutRadius (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp285 float roundedOutRadius = state->radius + 0.5f; in render() local
290 innerRect.left / roundedOutRadius, innerRect.top / roundedOutRadius, in render()
291 (innerRect.right - innerRect.left) / roundedOutRadius, in render()
292 (innerRect.bottom - innerRect.top) / roundedOutRadius); in render()
297 glUniform1f(fill.program->getUniform("roundRectRadius"), roundedOutRadius); in render()