Searched refs:sMinStepPx (Results 1 – 1 of 1) sorted by relevance
26 static float sMinStepPx = 4f; field in TaperedPathStroke34 sMinStepPx = px; in setMinStep()51 t += Math.max(r*0.25f, sMinStepPx); // walk forward 1/4 radius, not too small though in drawPath()