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Searched refs:setCritical (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DSurface.h32 virtual void setCritical(bool enable) = 0;
60 void setCritical(bool enable) override { mCritical = enable; } in setCritical() function
/frameworks/native/services/surfaceflinger/tests/unittests/mock/RenderEngine/
DMockRenderEngine.h84 MOCK_METHOD1(setCritical, void(bool));
/frameworks/native/services/surfaceflinger/tests/unittests/
DDisplayTransactionTest.cpp278 EXPECT_CALL(*test->mRenderSurface, setCritical(static_cast<bool>(CRITICAL))).Times(1); in setupNativeWindowSurfaceCreationCallExpectations()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp2300 renderSurface->setCritical(state.type == DisplayDevice::DISPLAY_PRIMARY); in setupNewDisplayDeviceInternal()