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Searched refs:setOutputTransformMatrix (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp357 wideColorState.setOutputTransformMatrix(mXyzToBt2020); in drawMesh()
360 wideColorState.setOutputTransformMatrix(mXyzToDisplayP3); in drawMesh()
363 wideColorState.setOutputTransformMatrix(mXyzToSrgb); in drawMesh()
378 wideColorState.setOutputTransformMatrix(mDisplayP3ToSrgb); in drawMesh()
380 wideColorState.setOutputTransformMatrix(mSrgbToDisplayP3); in drawMesh()
DDescription.h48 void setOutputTransformMatrix(const mat4& matrix);
DDescription.cpp66 void Description::setOutputTransformMatrix(const mat4& matrix) { in setOutputTransformMatrix() function in android::Description