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Searched refs:setSaturationMatrix (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DDescription.h45 void setSaturationMatrix(const mat4& mtx);
DDescription.cpp54 void Description::setSaturationMatrix(const mat4& mtx) { in setSaturationMatrix() function in android::Description
DRenderEngine.h116 virtual void setSaturationMatrix(const mat4& /* saturationMatrix */) = 0;
231 void setSaturationMatrix(const mat4& /* saturationMatrix */) override {} in setSaturationMatrix() function
DGLES20RenderEngine.h84 virtual void setSaturationMatrix(const mat4& saturationMatrix);
DGLES20RenderEngine.cpp270 void GLES20RenderEngine::setSaturationMatrix(const mat4& saturationMatrix) { in setSaturationMatrix() function in android::RE::impl::GLES20RenderEngine
271 mState.setSaturationMatrix(saturationMatrix); in setSaturationMatrix()
/frameworks/native/services/surfaceflinger/tests/unittests/mock/RenderEngine/
DMockRenderEngine.h64 MOCK_METHOD1(setSaturationMatrix, void(const mat4&));
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp3016 getRenderEngine().setSaturationMatrix(mLegacySrgbSaturationMatrix); in doComposeSurfaces()
3020 getRenderEngine().setSaturationMatrix(mat4()); in doComposeSurfaces()
3040 getRenderEngine().setSaturationMatrix(mat4()); in doComposeSurfaces()