Searched refs:shaderCount (Results 1 – 1 of 1) sorted by relevance
86 uint32_t shaderCount = 0; in primeCache() local103 shaderCount++; in primeCache()122 shaderCount++; in primeCache()129 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs); in primeCache()