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Searched refs:shaderKey (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgramCache.cpp93 Key shaderKey; in primeCache() local
94 shaderKey.set(keyMask, keyVal); in primeCache()
95 uint32_t tex = shaderKey.getTextureTarget(); in primeCache()
99 Program* program = mCache.valueFor(shaderKey); in primeCache()
101 program = generateProgram(shaderKey); in primeCache()
102 mCache.add(shaderKey, program); in primeCache()
109 Key shaderKey; in primeCache() local
110 shaderKey.set(Key::BLEND_MASK | Key::TEXTURE_MASK | Key::OUTPUT_TRANSFORM_MATRIX_MASK | in primeCache()
115 shaderKey.set(Key::OPACITY_MASK, in primeCache()
117 shaderKey.set(Key::ALPHA_MASK, (i & 2) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE); in primeCache()
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