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Searched refs:shaders_base (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2525 GLuint *shaders_base = (GLuint *) 0; in android_glGetAttachedShaders__II_3II_3II() local
2567 shaders_base = (GLuint *) in android_glGetAttachedShaders__II_3II_3II()
2569 shaders = shaders_base + shadersOffset; in android_glGetAttachedShaders__II_3II_3II()
2579 if (shaders_base) { in android_glGetAttachedShaders__II_3II_3II()
2580 _env->ReleaseIntArrayElements(shaders_ref, (jint*)shaders_base, in android_glGetAttachedShaders__II_3II_3II()
4365 GLuint *shaders_base = (GLuint *) 0; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local
4384 shaders_base = (GLuint *) in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I()
4386 shaders = shaders_base + offset; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I()
4417 if (shaders_base) { in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I()
4418 _env->ReleaseIntArrayElements(shaders_ref, (jint*)shaders_base, in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I()