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Searched refs:signalConnections (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/
DEventThread.cpp178 Vector<sp<EventThread::Connection> > signalConnections; in threadMain() local
179 signalConnections = waitForEventLocked(&lock, &event); in threadMain()
182 const size_t count = signalConnections.size(); in threadMain()
184 const sp<Connection>& conn(signalConnections[i]); in threadMain()
199 removeDisplayEventConnectionLocked(signalConnections[i]); in threadMain()
209 Vector<sp<EventThread::Connection> > signalConnections; in waitForEventLocked() local
211 while (signalConnections.isEmpty() && mKeepRunning) { in waitForEventLocked()
257 signalConnections.add(connection); in waitForEventLocked()
262 signalConnections.add(connection); in waitForEventLocked()
272 signalConnections.add(connection); in waitForEventLocked()
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