Searched refs:signaled (Results 1 – 8 of 8) sorted by relevance
49 indicates whether the fence has ever been signaled. Once signaled the127 new native fence object is signaled when the EGL native fence sync object128 is signaled.131 the sync is signaled by the associated client API context, causing any134 fence object is also signaled when the condition is satisfied. The138 object will not be signaled until all effects from these commands on the
329 bool signaled = false; in signalAllForTest() local342 signaled = true; in signalAllForTest()346 ALOGE_IF(!signaled, "signalAllForTest: Nothing to signal."); in signalAllForTest()
110 bool signaled() const { return signaled_; } in signaled() function
181 uint64_t signaled_mask = signaled() ? BufferHubDefs::kProducerStateBit : 0; in GetBufferInfo()183 signaled_mask |= consumer->signaled() ? consumer->consumer_state_bit() : 0; in GetBufferInfo()
232 - **Signaled** - The worker has just been signaled by the main thread
179 …nal until the +waitSemaphoreCount+ semaphores in +pWaitSemaphores+ have signaled. Unlike +vkQueueS…
791 // Network Agent network validation failed, user signaled network unwanted
6979 …device: device, signaled: (pCreateInfo.flags == as!VkFenceCreateFlags(VK_FENCE_CREATE_SIGNALED_BIT…7008 fenceObject.signaled = false10211 bool signaled