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Searched refs:signaled (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/opengl/specs/
DEGL_ANDROID_native_fence_sync.txt49 indicates whether the fence has ever been signaled. Once signaled the
127 new native fence object is signaled when the EGL native fence sync object
128 is signaled.
131 the sync is signaled by the associated client API context, causing any
134 fence object is also signaled when the condition is satisfied. The
138 object will not be signaled until all effects from these commands on the
/frameworks/native/libs/ui/
DFenceTime.cpp329 bool signaled = false; in signalAllForTest() local
342 signaled = true; in signalAllForTest()
346 ALOGE_IF(!signaled, "signalAllForTest: Nothing to signal."); in signalAllForTest()
/frameworks/native/services/vr/bufferhubd/
Dbuffer_hub.h110 bool signaled() const { return signaled_; } in signaled() function
Dproducer_channel.cpp181 uint64_t signaled_mask = signaled() ? BufferHubDefs::kProducerStateBit : 0; in GetBufferInfo()
183 signaled_mask |= consumer->signaled() ? consumer->consumer_state_bit() : 0; in GetBufferInfo()
/frameworks/native/cmds/surfacereplayer/replayer/
DREADME.md232 - **Signaled** - The worker has just been signaled by the main thread
/frameworks/native/vulkan/doc/implementors_guide/
Dimplementors_guide.adoc179 …nal until the +waitSemaphoreCount+ semaphores in +pWaitSemaphores+ have signaled. Unlike +vkQueueS…
/frameworks/base/proto/src/
Dwifi.proto791 // Network Agent network validation failed, user signaled network unwanted
/frameworks/native/vulkan/api/
Dvulkan.api6979 …device: device, signaled: (pCreateInfo.flags == as!VkFenceCreateFlags(VK_FENCE_CREATE_SIGNALED_BIT…
7008 fenceObject.signaled = false
10211 bool signaled