Searched refs:slippery (Results 1 – 4 of 4) sorted by relevance
74 public void setSlippery(boolean slippery) { in setSlippery() argument76 if (slippery && (mLp.flags & FLAG_SLIPPERY) == 0) { in setSlippery()79 } else if (!slippery && (mLp.flags & FLAG_SLIPPERY) != 0) { in setSlippery()
771 private void setSlippery(boolean slippery) { in setSlippery() argument779 if (slippery && (lp.flags & WindowManager.LayoutParams.FLAG_SLIPPERY) == 0) { in setSlippery()782 } else if (!slippery && (lp.flags & WindowManager.LayoutParams.FLAG_SLIPPERY) != 0) { in setSlippery()
7240 tortuous path, which is steep and slippery. At the bottom of the path
10004 slippery, so that there were fewer passengers than usual. Indeed,