Searched refs:spanX (Results 1 – 1 of 1) sorted by relevance
327 final float spanX = devX * 2; in onTouchEvent() local333 span = (float) Math.hypot(spanX, spanY); in onTouchEvent()348 mPrevSpanX = mCurrSpanX = spanX; in onTouchEvent()356 mPrevSpanX = mCurrSpanX = spanX; in onTouchEvent()365 mCurrSpanX = spanX; in onTouchEvent()